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Numot MTG
DUST University Ivy League
11
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Posted - 2013.06.13 20:31:00 -
[1] - Quote
Kitten Empress wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades. Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking.
It is pure armor tanking you idiot, check this little thing called BASE STATS.
Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in.
There for when you build pure armor by default you still have your base shield regen on top of the armor regen you now have.
By your logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default.
Now then, stfu or show me a dropsuit with no shield. |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 20:37:00 -
[2] - Quote
Kitten Empress wrote:Numot MTG wrote:Kitten Empress wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades. Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking. It is pure armor tanking you idiot, check this little thing called BASE STATS.Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in. There for when you build pure armor by you still have you base shield regen on top of the armor regen you now have. By you logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default. Now then, stfu or show me a dropsuit with no shield. I won't even bother making a fool of you, because you already made a fool of yourself. Let me guess, can't find a shieldless dropsuit. You can't just turn off shield regen, every suit has it.
Sad that the new guy has more brains then the Vet. |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 21:13:00 -
[3] - Quote
Arkena Wyrnspire wrote:Numot MTG wrote:
Sad that the new guy has more brains then the Vet.
Sadder that the new guy thinks he has more brains than the vet when he actually doesn't. Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules. Not when you have some of both on the base stats of the suit. Of course, you'll bluster and call me an idiot as well and it'll all be very cute but unfortunately it won't change the fact that you don't understand what you're talking about.
You did not read any of the thread or the argument I jumped in on did you? This community has a serious lack of reading comprehension.
Terra was talking about adding armor repairs instead of plates for none heavies, which also you to hit and run, take near fatal dmg and be fine a few seconds later. He then stated that not only will your armor heal back up but your shield does aswell, all on its own. No extra mods needs, it is a base stat on all suits.
Kitten then comes in and proclaims it to be Dual tanking, not pure armor, since you have a passive shield regen, or in dust terms you understand it this time, shield repair. However this is dead wrong, which if you need my post I pointed this out, and if you reread your own post you back it up. You say "Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules." As in to dual tank you equip both mods the increase armor and shields, or help armor and shields in the case we are discussing. However because you are just adding armor repairs, which do nothing to shields, this is a pure armor tank build. The base stat passive shield repair is something everyone just has regardless.
Are you fallowing along yet? Pure armor repair mods equal pure armor tank, armor and shield mods equal dual tank, and pure shield mods equal the very bad idea of pure shield(unless you happen to have your own personal logi that fallows you everywhere, but the same is true for pure armor plates.)
Once again, it is sad the new guy can understand this when the Vets can't. Maybe you picked up so much other stuff you forget the basics. |
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